This is far more an interactive picture book than it is a game, which
means it’s a casual game at best. Which is fine, just go in with your
eyes open.
Mira is the character at the heart of this tale, one based on Slavic
myths and legends. Across the course of the game, Mira is transported
from her childcare role in a Cracow orphanage, to the magical world of
Navia, populated by a bevy of fantastical creatures.
Destiny looms large. What it might be is the point, so enough said.
Graphically, it’s pretty and ethereal, a soft watercolour look to
the whole thing. It was a high point for me.
Screens are by and large static, and explored with the mouse. You don’t
walk Mira around the scene, although some involve moving her through the
scene by clicking on her. Find the relevant hotspots, click and move on.
The hotspots themselves might be the conundrum (i.e. finding them all
and clicking). The two other puzzle types involve identifying the right
pattern and working out the right sequence. A bit of fiddling and trial
and error will get you through. The stairs puzzle near the end is
probably the only one that offers any sort of challenge.
I don’t play casual games as a rule, so I can’t tell you whether
the 60 minute playtime it took me is par for the course or not.
Personally I want more in terms of length, but there seems to be a
number of different endings based on choices that you make in the game.
How many endings I don’t know, so that offers a bit more in terms of
length.
Indeed, given that the game only autosaves, you will have to play
through from the beginning to try and generate another end. But given
that different endings may well depend on the choices you make
throughout the game, that seems appropriate.
There is no spoken word, everything being in subtitles, and an
excellent soundtrack accompanies Mira’s quest. Minimal sound effects
round things out.
I played on:
OS: Windows 10, 64 Bit
Processor: Intel i7-9700k 3.7 GHz